![]() The following table describes the compatibility between the Custom Render Textures feature and each render pipeline A series of operations that take the contents of a Scene, and displays them on a screen. ![]() Writing a shader for a Custom Render Texture This page contains the following information:Įxporting Custom Render Texture to a fileĬontrolling Custom Render Texture from Script This Material updates the content of a texture according to its parameters. Assign a compatible Material to it in the Material property in the Custom Render Texture asset.Create a new Custom Render Texture asset.To assign a compatible material to a Custom Render Texture asset: For more information, see Writing a shader for a Custom Render Texture. Custom Render Textures require a compatible Material. To use this framework you need to assign a Material to the Custom Render Texture asset. The Custom Render Textures feature provides a scripting and Shader framework to help with complicated configuration like varying update frequency, partial or multi-pass updates. You can use Custom Render Textures to create complex simulations like caustics, ripple simulation for rain effects, and liquid splatters. Then you can use the Render Texture in a Material just like a regular Texture. To use them, first create a new Render Texture and designate one of your Cameras to render into it. They are an extension to Render Textures A special type of Texture that is created and updated at runtime. Custom Render Textures are a special type of texture that allow you to update a texture with a shader A program that runs on the GPU.
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